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Bioshock mod system shock2/1/2024 The thing is that being the grandfather of immersive sims doesn’t necessarily mean you’re a great immersive sim by modern standards, and in terms of those important im-sim touches like character-based progression, creative ways of engaging in (or avoiding) combat, or multiple ways of completing objectives, this remake actually feels quite primitive-more like a first-person shooter (and not a great one at that) in which you just so happen to have an inventory. There are little glimmers of ways in which this experience could be cool, and novel, and showing us how we’ve been softened over the years by games that are too eager to hold our hands when we get waylaid, but most of the time, the theory behind this uncompromisingly old-school design manifests as tedium when I find myself lost for the umpteenth time, backtracking through the map and looking for that one audio log, that one security camera, that one code randomly written on a screen in a completely different part of the level to help me progress.Īs a fan of so many of the wonderful games descended from System Shock-Deus Ex, BioShock, Prey, and their kind-I was eager to go back to ‘where it all started,’ but in a form that would hopefully be a bit more accessible than the now-ancient original game (which Nightdive itself remastered in 2015). With no guidance, no indicator of what my objective is, all enemies on the level dead, and a labyrinthine map of cut-paste corridors, this experience truly takes me back to an earlier, less refined epoch of gaming. I’m looking for (or at least I think I’m looking for, based on nebulous audio logs) one final security camera tucked away in the upper corner of some room somewhere, so that I can unlock the Repair Bay. Too much backtracking for random items.ĭeep in the bowels of Citadel, the space station that’s been taken over by a heinous, hubristic AI known as SHODAN, I’ve lost track of how long I’ve spent scurrying around the unchanging halls of the Maintenance floor.
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